Style frames before motion
We render two static style directions and get one approved before animating anything. Redirecting a look at the frame stage costs a day. Redirecting it once a rig is built costs a fortnight.
S-05Animation & Motion
Animation is where a video stops looking like everyone else's. It is also the line item most often bought on price and regretted on delivery.

AWhy this way
We render two static style directions and get one approved before animating anything. Redirecting a look at the frame stage costs a day. Redirecting it once a rig is built costs a fortnight.
Cel animation, 3D simulation and kinetic type are three different disciplines. Our bench lets us put the right specialist on the shot instead of asking a generalist to cover all three at once.
For teams producing continuously, we deliver a motion system of timing curves, transitions, lower-thirds and templates, so your in-house editors can make consistent work between our projects.
BWhat ships
Included as standard, not quoted as extras once the project is already underway.
CStyles
We recommend one on the first call and tell you what it costs against the alternatives.
Warmth and personality. Slower to revise once rigged, so boards matter most here.
Fast, cheap, effective for social and for audio-led content.
Photoreal or stylised. Shows what a camera cannot, including the inside of things.
Numbers made legible. Rarely the whole film, often the part people remember.
DFrom the portfolio
EHow it runs
Six stages
Every stage ends in a written approval. No stage starts before the one before it closes.
A 45-minute call and a written brief back to you the same week. We ask what the video is competing against for attention, who has to approve it, and what happens if it works. If a video is the wrong fix, this is where we say so.
We assign the project from our partner bench: a director, an animator and an editor picked for this brief rather than whoever is free. You see who is on it and the work they have done before, not just a studio reel.
Two drafts. Written against your sales calls and your positioning, not your feature list. Nothing goes to storyboard until the script is approved, because every problem is cheaper to fix here than anywhere downstream.
Style frames and a timed storyboard. You approve the look and the beat structure before a single frame is animated or a crew is booked. This is the last cheap stage, and we use it properly.
Production or animation, sound design, grade and mix. You see a rough cut at the halfway mark rather than a finished film at the end, so notes land while they are still inexpensive to act on.
Master file, cutdowns, vertical crops, captions and source project files. Ownership transfers on delivery. The work, the assets and the licences are yours.
FQuestions
2D is faster to revise and better for abstract or conceptual ideas: the things software does that have no physical form. 3D earns its higher cost when the subject is a real object, when internals need to be shown, or when the finish itself is the point. For most software explainers, 2D is the right call and the cheaper one.
ENDNext step
Tell us what the animation & motion has to do and when you need it. You will get a scope, a price and a schedule in writing, usually within two working days.